Journey Iconography

Journey is a contemplative video game set in distant land riddled with mystery. It was created by my favorite game developer Jenova Chen. A beautiful symbolic language haunts your imagination as the story develops. After exploring the realms by foot and flight, the symbols’ meaning becomes clear. Largely indecipherable, the characters can be generated quite…

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Truchet Tile Multiscale

Truchet Tiles are square design elements. Generally they are arranged in a grid tiling with random rotations. This sketch adds additional complexity by allowing tiles at various scales. I have used a “winged” tile set as described by Christopher Carlson. The entire graphic is drawn using only black and white ellipses. Arcs are composed of…

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Ship Hull

A combinatoric spaceship generator. This system takes the classic Asteroids delta shape and randomly adds primitive geometries to create unique spaceship designs. Each added shape is a circle, triangle, square, or line. Shapes are randomly translated, rotated, and scaled. Each shape reflects about the lateral axis for a symmetric appearance. This project was created in…

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Nine Dot Thing

Combinatoric system connecting nine dots arranged in a 3×3 grid. There are 362,880 possible combinations with rotations and reversals allowed. Artistic renditions eliminate crossings for select dots. Programmed in ProcessingBy Jared S TarbellIn Albuquerque, New Mexico, USAAround 1:37pm August 13, 2019

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Black Snakes

Geometric, highly angular black snakes vomited from my spiritual psyche. Snake components occupy virtual grid, slight variations in relative angular placement perturbs the final form. Goodbye black snakes. Programmed in ProcessingBy Jared S TarbellIn Albuquerque, New Mexico, USAAround November 2, 2019

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Imaginary Machines

I was contracted by an imaginary client to build an interface for their imaginary machines. This project connects nodes in a ribbon lattice similar to the sacred Tree of Life. A multi-mode blending technique screens colors together while also multiplying darkness. Labels are added post-construction, randomly assembled from two word lists (adjectives and nouns). Early…

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